Tag Archives: project management

Post-Mortem: Misorderly [Vancouver Film School Student Project]

(For context, Misorderly can be played or downloaded through links in my portfolio.)

GD34_Misorderly_AB

Introduction

It’s difficult to explain anything that went right with our project without first explaining everything that went wrong. So for this post-mortem, I’ll be examining the major obstacles we faced in creating the casual action runner that is Misorderly – and what it took to overcome them. I should mention that all points raised here relate to soft skills – design, project management – so if you’re looking for a technical post-mortem, this isn’t it. Continue reading

Tagged , , , , , , , , , , , , , , , , , , , , , , , , ,

GamePost: Hat Jam 3, Halloween Game Jam – The Temptation of Antonio the Vampire [Post-Mortem]

Hat Jam is a game jam that runs at VFS (Vancouver Film School) once a term and is organized by fellow students Anna Prein and Michelangelo Pereira Huezo.

Teams of 3 had less than 48 hours to design and make a game from scratch, based on a painting that was randomly given to them.

You can read Anna’s write up of the jam on the VFS arcade and play games made by other teams here: http://community.vfs.com/arcade/2013/11/hat-jam-3-thirteen-games/#more-8907

I entered with two of my classmates, Danilo Reyes and Guerric Haché, winning best story.

Picture taken from here: Danilo, myself and Guerric, with a screenshot of our game.

antonio

This post is about the process behind the game we made, ‘The Temptation of Antonio the Vampire‘, which can be played by clicking on the name or following this link: http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html Continue reading

Tagged , , , , , , , , , , , , , , , , , , , , , , ,